Tag Archives: Maya

Maya first Modelling Tutorial 2014…

This is the first in a short run of modelling and rigging tutorials designed to help this years student through their first Maya project of the year. The Character is called Average Joe… I don’t think there is anything average … Continue reading

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Painted boat…

Scribbled on in Mudbox…   

Posted in 3D Modeling, Anubis, Drawing, Lighthouse, Maya, Mudbox, Random Tests, Work in progress | Tagged , | Leave a comment

UV’s Again…

Having already unwrapped and started to paint in Mudbox… I decided that I wanted to remodel the eyes… So then back in to doctor the UV layout and finally back to paint again… But I like the new eyes so its … Continue reading

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Back in Mudbox….

Back… ha ha… get it?

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Anubis Unwrapped And Ready To Paint…

Now all I have to work out is how to get that spotty back texture in from the pencil drawings with out loosing the pencilness of them… [I am aware that pencilness is not a real word… I just think … Continue reading

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Lighthouse Anubis Has Fingers…

Most  of the drawings have wrists that tapper more into the hands… the particular drawing that I’m working from doesn’t… What to do? Compromise? Maybe just play with it a little to see what looks best…

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Maya 10: Harv and the Parent Constraint…

Yet another episode in the process of preparing a simple character for animation using Autodesk’s Maya, this week we look at the parent constraint and how that lets out character pick up and put down objects… [vimeo vimeo.com/78629259]  

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Maya Blend Shapes…

Just the next in the series of tutorials on working with characters in Maya. In this one we look at blend shapes and facial animation, eyelids and mouth shapes. [vimeo vimeo.com/77486830] [vimeo vimeo.com/77487187]  

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Lets start making Harv… 3 new Maya Tutorials…

Yup… starting the new academic year with some Maya tutorials, preparing the work space, evolving a tool-set and starting to model a character… [vimeo vimeo.com/75856607] [vimeo vimeo.com/75856751] [vimeo vimeo.com/75858056]

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Harv pre rig…

Using the Anzovin set up machine this year, it builds a great expressive rig with stretchy bones and switch-able ik fk… and well… I like it…

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