Category Archives: Maya

Or maybe in a boat…

Pulling in some more old assets and re-shading in Arnold… Based on this old Drawing

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World going in…

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Old Dogs in Arnold…

Something I’m hoping to get back to working on over the summer…

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Simple Ninja Rig For Maya…

As simple as you can get, stick figure Ninja another attempt at a teaching rig…

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Maya, Arnold, Opacity…

In Arnold, for Maya, the alpha channel of image files seems to go unnoticed, and you need to put a mask into the opacity bit of the refraction section of the shader aiStandard that is… Make sure you tell the Arnold node … Continue reading

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Some more Maya Tutorials…

A new set of character development tutorials. A nonhuman non-symmetrical character gets modeled then later rigged.

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A little movement…

It’s Just Eight again…

Posted in Animation, Character Design, Maya, Work in progress | Tagged , | 1 Comment