Monthly Archives: October 2012

3D Printing…

Playing with our new UP!3d Printer… The pictures are of my desk but alas that’s not where the printer is…  

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Steam Particles Rendered

This is the render form the week 5 Steam Punk Chess Robot tutorials showing steam and volume light enhancement of the animated scene…  

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Steam Punk Chess Robot: Steam from Particles…

Tutorials for week 5 of the Steam Punk Chess Robot Project: A basic jump is enhanced by the use of particle systems to mimic steam, a little volume light, a little texturing and a basic lighting set up…  

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Todays Meeting Drawing…

Productive meeting today, I kept everything on a single page for ease of scanning… One thing I have noticed, if your meeting overruns you get a slightly excessive use of cross hatching as you just keep adding marks… until the meeting ends…

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Another Bunny…

Not hitting the cute button yet again…

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Another pass at that character design from a couple of posts ago…

Concerns were raised [good way to start] about the previous designs ability to grab stuff above his head and so limiting his ability to be animated… so second pass… see what you think…

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Steam Punk Robot Throw & Catch…

Here is the rendered sequence from this weeks Steam punk Chess Robot tutorial, a little motion blur, a single light just using a shadow map rendered in the default scan line renderer.

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Steam Punk Robot Picks up and throws a ball…

Week 4 of the Steam Punk Chess Robot Project: Building on the previous weeks tutorials looking at using The link to constraint [parent constraint] To allow our character to pick things up throw and drop them and then catch them … Continue reading

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Or maybe Rabbits Just Worry About Carrots During the Day…

Its hard to tell really…

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Do Sleeping Rabbits Dream of Carrots?…

Not sure myself…

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