Monthly Archives: September 2012

Another meeting drawing…

This one is “On Project” whatever that means… I think I’m loosing track of which character is which… smaller antlers/horns here but I think that’s just because I was being lazy…

Posted in Character Design, Concept art, Drawing, Work in progress | 1 Comment

Steam Punk Chess Robot Full Render…

Took a while to render… more to do with forced updates turning off my machine than the actual time per frame. But here it is with depth of field, a little ray tracing, some volume light and motion blur oh … Continue reading

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Steam Punk Chess Robot viewport grab…

Whilst waiting for the full version of this to render… [DOF always slows things down] here is a quick view port grab of that is a bit like what it it will look like… [vimeo vimeo.com/49900023]

Posted in 3D Modeling, 3ds Max, Animation, Documentation of activities, Work in progress | Tagged , , , | 9 Comments

Non Meeting Drawing…

My drawing out of meetings however seem altogether happier… I wonder why… maybe its because I found a nicer pencil under my desk when re-plugging in my scanner which is starting to make ugly noises when it scans…

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Meeting Drawing…

I like drawing in meetings, I find its often where I am most productive… drawing wise that is…

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Steam Punk Chess Robot With Additional Depth Of Field…

Just messing with the camera, trying to work out if its worth the extra render time…

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Steam Punk Chess Robot

First motion test of the steam punk chess robot for a second year animation project where I work… Needs a lot of work on the smoke…

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Construction Drawing of…

Not sure yet… I’m thinking forest elemental…

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Still planning next terms projects…

Second year first project… Should end up a little like this… Chess Robot [Steam Punk Style] Redux…

Posted in 3D Modeling, 3ds Max, Animation image, Documentation of activities, Steam Punk, Work in progress | 1 Comment

CatFather with Tea Update…

The Darned thing is still rendering…

Posted in Animation, Animation image, Documentation of activities, Maya, Work in progress | Leave a comment