Monthly Archives: June 2013

A little more…

But just a playblast this time… I think its the ears that take the most time…   [vimeo vimeo.com/69251903]

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Wake Up…

Snoring and rabbits emerging from rabbit holes combined… the timing on the jump and drop is still wrong… in this one he jumps up a little faster but I didn’t alter the drop… both still need altering further… I think … Continue reading

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Snoring…

Testing… well… Zees really…

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Down the rabbit hole animated…

Trying various post production levels… [vimeo vimeo.com/69099024]

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Down the Rabbit hole…

B. Babbit Esq. Emerges from his hole in search of a snack… They say write about what you know and i feel rather informed about snacking… And with a little post…   or even…  

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Bunny Walks With enhanced ears…

Thanks to Sean and Jools in the office for taking a look and pointing out the slightly odd ear movement… but they are OK with the funny leg 🙂 So a slightly altered ears walk… more curve work on the … Continue reading

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Bunny walk kinda done…

          Nearly there… but not quite… [vimeo vimeo.com/69010198]

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Bunny walk part done…

Here it is… [vimeo vimeo.com/68844638]

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Carrots… another view…

Didn’t notice until this morning [rendered last night] that I had managed to auto key the fall-off map in the bunny’s texture map… Doh… need to concentrate more… other than that the scene seem to work quite well even in … Continue reading

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New Bunny Carrot Vending Machine Animated…

Yep its the animated version of that last test that was just a still frame… from this animation…   [vimeo vimeo.com/68680561]

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