Monthly Archives: October 2013

Maya 09 Harv and Anzovins Setup Machine….

Another episode in the process of preparing a simple character for animation using Autodesk’s Maya, this tutorial uses Anzovin studios Set Up Machine 2 auto rigging plugin for the fast preparation of a character rig and just a few quick … Continue reading

Posted in 3d Animation, Animation, Maya, Tutorial | Leave a comment

Building unfurl…

Just a little idea of how to unfold buildings…

Posted in 3d Animation, 3ds Max | 1 Comment

Harv moves… a bit… again…

Just a little Gif…

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Harv gets rigged…

Nope not some evil euphemism just joints and controllers thanks to Anzovins set up machine… my favourite flavour of auto rigger…

Posted in 3d Animation, Animation, Character Design, Documentation of activities, Maya, Work in progress | 2 Comments

Maya Blend Shapes…

Just the next in the series of tutorials on working with characters in Maya. In this one we look at blend shapes and facial animation, eyelids and mouth shapes. [vimeo vimeo.com/77486830] [vimeo vimeo.com/77487187]  

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Meeting drawing…

… I did this on my phone using my finger and sketchbook pro…

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Mudbox… Harv Partial paint…

I kept playing in Mudbox after I finished unwrapping and I got to here in about half an hour…

Posted in Character Design, Documentation of activities, Maya, Mudbox | 1 Comment

Modelling in Maya: The UV Editor

Here are some new tutorials on unwrapping and a little Mudbox… [vimeo vimeo.com/76941964] [vimeo vimeo.com/76942135]  

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Meeting Bunnies… Drawings that is…

Fresh out of the sketchbook…

Posted in Character Design, Documentation of activities, Drawing | 1 Comment

Another Belcheresque experiment…

The R. Mutt character now named “Muttley” by Mr Belcher, is confronted by the monolith of new knowledge… I think…

Posted in 3ds Max, Animation, Animation image, Documentation of activities, Moogee, Shaun Belcher, Work in progress | Leave a comment