Monthly Archives: February 2013

Bunny UV’s

Ready to paint… Advertisements

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Ed Hooks at Animex…

Wow!.. had an amazing day at Ed Hooks “Acting for Animators” Masterclass At the Animex animation festival at Teesside University. The  Animex talks were really interesting, informative and engaging too, David Au Storyboard Artist/Assistant Director Rough Draft Studios, Murray Barber VFX Supervisor, … Continue reading

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More on the rabbit model…

Still trying for cute on this one… not sure if I’m still on target… Nearly ready to unwrap…

Posted in 3D Modeling, 3ds Max, Character Design, Documentation of activities, Work in progress | Tagged , , , , , | Leave a comment

Rendered physics simuations…

These are just the outcomes from the tutorials rendered out…  

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A Couple of MassFX tutorials…

Here are a couple of tutorials covering the MassFX physics engine in 3ds max from basic collisions through Mcloth to using proxy objects to allow characters to interact with simulations.  

Posted in 3ds Max, Animation, Tutorial | Tagged , , , , | 1 Comment

Art Babbitt’s Angry Walk Again…

This is the version Rendered out after making the tutorial… Still twitchy, I just think its takes more than 50 minutes to sort one of these walk cycles out… well it takes me more than 50 minutes anyway… but again … Continue reading

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Art Babbitt’s Angry Walk Cycle Tutorial…

A Tutorial applying Art Babbitt’s angry walk cycle as de-constructed by Richard Williams to a standard 3d character rig, Testing to what extent that you can apply a playfully extreme 2d walk cycle to a 3d animated character. [vimeo vimeo.com/58873200]   … Continue reading

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