-
Recent Posts
Archives
- March 2021
- December 2020
- October 2020
- September 2020
- March 2020
- February 2020
- October 2019
- July 2019
- March 2019
- August 2018
- July 2018
- May 2018
- March 2018
- February 2018
- January 2018
- December 2017
- November 2017
- October 2017
- September 2017
- July 2017
- June 2017
- May 2017
- April 2017
- March 2017
- February 2017
- January 2017
- December 2016
- November 2016
- October 2016
- September 2016
- July 2016
- June 2016
- May 2016
- April 2016
- February 2016
- January 2016
- December 2015
- November 2015
- October 2015
- September 2015
- August 2015
- July 2015
- June 2015
- May 2015
- April 2015
- March 2015
- February 2015
- January 2015
- December 2014
- November 2014
- October 2014
- September 2014
- July 2014
- June 2014
- May 2014
- April 2014
- March 2014
- February 2014
- January 2014
- December 2013
- November 2013
- October 2013
- September 2013
- August 2013
- July 2013
- June 2013
- May 2013
- April 2013
- March 2013
- February 2013
- January 2013
- December 2012
- November 2012
- October 2012
- September 2012
- July 2012
- June 2012
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- December 2011
- November 2011
- October 2011
- September 2011
- August 2011
- June 2011
- May 2011
- April 2011
- March 2011
- February 2011
- January 2011
- December 2010
Categories
- 3d Animation
- 3D Modeling
- 3D Printing
- 3ds Max
- after effects
- Android APP
- Animation
- Animation image
- Anubis
- Arnold Render
- Ballpoint
- Bic
- Blend Shapes
- Bunny
- Cabinet of Curiosities
- Cabinet of Curiosities – Centre For Life
- cat
- Centre for Life
- Character Design
- Cintiq
- Concept art
- Digital Drawing
- Documentation of activities
- DragonFrame
- Drawing
- Eye
- GIF
- Lighthouse
- Mark making
- Maya
- Maya 2018
- Maya Tutorial
- Meeting Drawing
- Moogee
- Mudbox
- Pen
- Pencil
- Rabbit
- Random Tests
- Rigging
- RoughAnimator
- Shaun Belcher
- Silo
- sketchbook pro
- Steam Punk
- StickDraw
- Tutorial
- TVPaint
- Uncategorized
- Walk Cycle
- Work in progress
Meta
Category Archives: 3ds Max
Building unfurl…
Just a little idea of how to unfold buildings…
Posted in 3d Animation, 3ds Max
1 Comment
Another Belcheresque experiment…
The R. Mutt character now named “Muttley” by Mr Belcher, is confronted by the monolith of new knowledge… I think…
The Carrot Machine Fragment 14-09-2013
Just a little more… don’t tap on the glass please… [vimeo vimeo.com/74513394]
The Carrot Machine Fragment 12-09-2013
Frustrated by being unable to get at his carrot B. Babbit Esq. resorts to knocking on the glass front of the machine… [vimeo vimeo.com/74440296]
The Carrot Machine Fragment 24-08-2013
A new pocket pat… and my first pass at tugging open the draw [needs work and well… more animation too…] [vimeo vimeo.com/73027201]
The Carrot Machine Fragment 22-08-2013
Just a little more… the second to last shot has been altered, the rabbit moved further away to show more robot arm/carrot action [thanks for the advice James:)] and the carrot then gets dropped by the arm, I had trouble … Continue reading
The Carrot Machine Fragment 17-08-2013
New camera position for the carrot grab, with weird focal jump… unintentional but i kinda like it… other than that, same as… now the arm stops and the rabbit tries to get the carrot anyways… [vimeo vimeo.com/72552357]
The Carrot Machine Fragment 15-08-2013
I have re-lit and re-rendered the carrot so that its no longer in shadow as it comes forward to the glass, now to get on with B. Babbit Esq’s reaction… I am rather liking just how abstracted the individual frames … Continue reading
The Carrot Machine Fragment 13-08-2013
The next little bit… but rather than repeating all the earlier segments again just the last few cuts…Not sure you can really read that the carrot machine has just picked up his carrot for him in this last shot… may … Continue reading
Posted in 3ds Max, Animation, Animation image, Documentation of activities, Work in progress
Tagged 3d animatin, 3d Animation, 3ds Max, animation, carrot
Leave a comment
The Carrot Machine a little more…
Second render of this one… I forgot to switch the sky back on again [un-hide]… its becoming a habit… 12 hours of rendering and nothing but blackness up above… doh… [vimeo vimeo.com/70853676]