Monthly Archives: September 2013

Harv Rigged and Blinking…

Kind of first look, blend shaped, rigged and weighted and blinking in that three point lighting system…

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Harv pre rig…

Using the Anzovin set up machine this year, it builds a great expressive rig with stretchy bones and switch-able ik fk… and well… I like it…

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Harv With Blends done…

Just what it sez on the tin a picture of the Harv character with his face pulled around a bit with blend shapes… Rigging next…

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This years Teaching Character… Harv…

First sketch: Second sketch: After remembering what Baris said about over sized heads… Construction Drawings: Harv in Maya: Harv without green lines: Harv lit, with temporary eyes  

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Another 100 Frames…

Yep… just what it says, 100 frames more… “What?… Shrug… Point…” [vimeo vimeo.com/74910936]

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R Mutt Test 18 09 2013…

Back to playing with Shaun Belchers animation for his paper presentation in New York [the deadline approaches]. No After Effects in this one just a raw render straight out of the 3d software. We were trying to build more of … Continue reading

Posted in Animation, Animation image, Documentation of activities, Moogee, Shaun Belcher, Work in progress | 1 Comment

What started me thinking about recursive animations…

Yep this is it… I saw this when I was a kid and it sort of stuck in my head, its the closing sequence from “The Truce Hurts” a 1948 Tom and Jerry cartoon Directed by: William Hanna and Joseph Barbera… Animation … Continue reading

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