A little Arnold

A mushroom made in Maya rendered in Arnold, The shader is Ai Facing ratio placing a 2Dramp in the Emission channel, the emission’s value is driven by an animated noise map and the whole thing is about 50% translucent. There are no lights in the scene which gives you a mtoa warning which I ignored… and the self illuminating surface bounces light from adjacent surfaces despite it not really having the power to illuminate.

About recursiveworlds

Sculptor and animator...
This entry was posted in Animation and tagged , . Bookmark the permalink.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.