A little Arnold

A mushroom made in Maya rendered in Arnold, The shader is Ai Facing ratio placing a 2Dramp in the Emission channel, the emission’s value is driven by an animated noise map and the whole thing is about 50% translucent. There are no lights in the scene which gives you a mtoa warning which I ignored… and the self illuminating surface bounces light from adjacent surfaces despite it not really having the power to illuminate.

About recursiveworlds

Sculptor and animator...
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