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Tag Archives: Maya
A little Arnold
A mushroom made in Maya rendered in Arnold, The shader is Ai Facing ratio placing a 2Dramp in the Emission channel, the emission’s value is driven by an animated noise map and the whole thing is about 50% translucent. There … Continue reading
First project for the new years first years…
Its some chairs…
That Dino Thing Animated…
This is from one of the animation workshops we do…
Ball bounce Maya…
Just testing a new Maya ball bounce rig (very very very simple rig).
Finished the rig…
As above finished ready for next term…
Dandelion Seeds
re familiarising myself with Maya N particles, Instanced geometry. Arnold renderer, but just at Draft settings…
Just an image from a session about Maya Blend Shapes
You can have lots of fun in Maya with just blend shapes alone:)
Wine Glass
Sometimes all a demi-mythological beast needs is a glass of wine…
Posted in 3d Animation, 3D Modeling, Animation, Anubis, Character Design, Maya, Maya 2018
Tagged Maya
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Light house Light Test…
Here is the light house rebuilt yet again for Maya 2018 and Arnold 5…
Posted in 3d Animation, 3D Modeling, Animation, Lighthouse, Maya, Maya 2018, Work in progress
Tagged Maya
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Some More Maya Stuff…
Here is a more basic version of the Ninja for first timers, I tried to keep this one really simple…I also tried to normalise the proportions a little so it isn’t quite so gangling and extended. And some construction images…
Posted in Animation, Character Design, Maya 2018, Maya Tutorial, Rigging
Tagged Maya, Rigging, Tutorial
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