Category Archives: Steam Punk

Steam Punk Chess Robot Student Work…

These guys did really well with this project, so I thought it was worth sharing. This is their first ever animation project with a character in it and only their second ever project using 3d software, Oliver deserves special mention as he … Continue reading

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My Last word on The Steam Punk Chess Robot…

The Final re-render of the animation that I did in making the tutorials for this project, I raised the central Omni light a little to fix those pesky shadows and extended its far attenuation field so that its dimming light just … Continue reading

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Steamed Again with the light in the wrong place…

This is the render from the animation done in the process of making the steam punk chess robot week 6 tutorials.. However I need to render this one again with the light slightly higher as aggressive arm shadows look really … Continue reading

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Putting the steam punk chess robot through its paces…

Week 6 of the Steam Punk Chess Robot Project: The robot finally plays chess with himself, stripping the scene back for the animation process, mixing walks, steps, pushes and picking up and putting down, with looking and thinking and some … Continue reading

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Steam Particles Rendered

This is the render form the week 5 Steam Punk Chess Robot tutorials showing steam and volume light enhancement of the animated scene…  

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Steam Punk Chess Robot: Steam from Particles…

Tutorials for week 5 of the Steam Punk Chess Robot Project: A basic jump is enhanced by the use of particle systems to mimic steam, a little volume light, a little texturing and a basic lighting set up…  

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Steam Punk Robot Picks up and throws a ball…

Week 4 of the Steam Punk Chess Robot Project: Building on the previous weeks tutorials looking at using The link to constraint [parent constraint] To allow our character to pick things up throw and drop them and then catch them … Continue reading

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Steam Punk Chess Robot week 3 tutorials…

Finishing off the core of the model, linking up the rig, using out of range [pre and post infinity curves/keys] to make  the Bot chug along… and  a little key frame animation…

Posted in 3D Modeling, 3ds Max, Animation, Documentation of activities, Steam Punk, Tutorial | 1 Comment

Steam Punk Chess Robot Standing up and Walking a bit…

This is the scene from the last Steam Punk Chess Robot tutorial that has been “view port grabbed” and then rendered too…        

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Week 2 of the Steam Punk Chess Robot Tutorials…

Week 2 of the Steam Punk Chess Robot Project: Building on the previous weeks tutorials Looking at controlling fingers and limbs with custom attribute driven reactions through the reaction manager

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