Monthly Archives: November 2012

The Drawings for the Character design tutorials…

These are just a little altered for the ones I drew up for Baris a few posts ago… I think I posted them… anyway, these have more fingers and bigger ears…

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In the style of… Character Modelling…

A new set of tutorials to help answer a brief that is situated around the idea of rebooting an old children’s TV programme in the style of a more contemporaneous one… The first 2 sets of tutorials cover basic character … Continue reading

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File Transfer Bunny…

What I drew whilst waiting for files to transfer…

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Lip Sync… the tutorials…

These are a blend of what to do and how to do some basic lip syncing using morph targets in 3ds Max…

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Lip sync stage 2…

You’ve seen the sketches and you’ve seen the model… now here is the animation…   [vimeo vimeo.com/53854131]

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Stage one…

Make in 3d and rig…

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Considering Lesson 1 of the next project I have to teach…

I want to do a session that introduces the possibilities of morph targets or blend shapes if you are in Maya, so I was thinking of a little talking head exercise… Sketch number one…

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My Last word on The Steam Punk Chess Robot…

The Final re-render of the animation that I did in making the tutorials for this project, I raised the central Omni light a little to fix those pesky shadows and extended its far attenuation field so that its dimming light just … Continue reading

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Beastie with antlers printed…

Here is a 3D print of the long necked beastie with mondrian inspired antlers… [pre antlers…]

Posted in 3D Modeling, 3D Printing, 3ds Max, Character Design, Work in progress | 3 Comments

Beasty with Mondrian Antlers Modelled…

Another Layer of tweaking and we have this… which is ready for paint I think…  

Posted in 3D Modeling, 3ds Max, Character Design, Documentation of activities | 2 Comments