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Monthly Archives: November 2012
The Drawings for the Character design tutorials…
These are just a little altered for the ones I drew up for Baris a few posts ago… I think I posted them… anyway, these have more fingers and bigger ears…
In the style of… Character Modelling…
A new set of tutorials to help answer a brief that is situated around the idea of rebooting an old children’s TV programme in the style of a more contemporaneous one… The first 2 sets of tutorials cover basic character … Continue reading
File Transfer Bunny…
What I drew whilst waiting for files to transfer…
Lip Sync… the tutorials…
These are a blend of what to do and how to do some basic lip syncing using morph targets in 3ds Max…
Posted in 3ds Max, Animation, Tutorial, Work in progress
Tagged 3d Animation, 3ds Max, lip sync
1 Comment
Lip sync stage 2…
You’ve seen the sketches and you’ve seen the model… now here is the animation… [vimeo vimeo.com/53854131]
Stage one…
Make in 3d and rig…
Considering Lesson 1 of the next project I have to teach…
I want to do a session that introduces the possibilities of morph targets or blend shapes if you are in Maya, so I was thinking of a little talking head exercise… Sketch number one…
My Last word on The Steam Punk Chess Robot…
The Final re-render of the animation that I did in making the tutorials for this project, I raised the central Omni light a little to fix those pesky shadows and extended its far attenuation field so that its dimming light just … Continue reading
Posted in 3ds Max, Animation, Documentation of activities, Steam Punk
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Beastie with antlers printed…
Here is a 3D print of the long necked beastie with mondrian inspired antlers… [pre antlers…]
Posted in 3D Modeling, 3D Printing, 3ds Max, Character Design, Work in progress
3 Comments
Beasty with Mondrian Antlers Modelled…
Another Layer of tweaking and we have this… which is ready for paint I think…