Category Archives: 3ds Max

Beasty with Mondrian Antlers Modelled…

Another Layer of tweaking and we have this… which is ready for paint I think…  

Posted in 3D Modeling, 3ds Max, Character Design, Documentation of activities | 2 Comments

Modelling that thing that I drew earlier…

This is what Sundays are for:)

Posted in 3D Modeling, 3ds Max, Character Design, Documentation of activities, Work in progress | 8 Comments

Steamed Again with the light in the wrong place…

This is the render from the animation done in the process of making the steam punk chess robot week 6 tutorials.. However I need to render this one again with the light slightly higher as aggressive arm shadows look really … Continue reading

Posted in 3ds Max, Animation, Animation image, Documentation of activities, Steam Punk, Work in progress | Tagged , , , , | Leave a comment

Putting the steam punk chess robot through its paces…

Week 6 of the Steam Punk Chess Robot Project: The robot finally plays chess with himself, stripping the scene back for the animation process, mixing walks, steps, pushes and picking up and putting down, with looking and thinking and some … Continue reading

Posted in 3ds Max, Animation, Animation image, Documentation of activities, Steam Punk, Tutorial | Tagged , , , , | 2 Comments

3D Printing…

Playing with our new UP!3d Printer… The pictures are of my desk but alas that’s not where the printer is…  

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Steam Particles Rendered

This is the render form the week 5 Steam Punk Chess Robot tutorials showing steam and volume light enhancement of the animated scene…  

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Steam Punk Chess Robot: Steam from Particles…

Tutorials for week 5 of the Steam Punk Chess Robot Project: A basic jump is enhanced by the use of particle systems to mimic steam, a little volume light, a little texturing and a basic lighting set up…  

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Steam Punk Robot Throw & Catch…

Here is the rendered sequence from this weeks Steam punk Chess Robot tutorial, a little motion blur, a single light just using a shadow map rendered in the default scan line renderer.

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Steam Punk Robot Picks up and throws a ball…

Week 4 of the Steam Punk Chess Robot Project: Building on the previous weeks tutorials looking at using The link to constraint [parent constraint] To allow our character to pick things up throw and drop them and then catch them … Continue reading

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Steam Punk Chess Robot week 3 tutorials…

Finishing off the core of the model, linking up the rig, using out of range [pre and post infinity curves/keys] to make  the Bot chug along… and  a little key frame animation…

Posted in 3D Modeling, 3ds Max, Animation, Documentation of activities, Steam Punk, Tutorial | 1 Comment