Tag Archives: 3ds Max

The Carrot Machine Fragment 13-08-2013

The next little bit… but rather than repeating all the earlier segments again just the last few cuts…Not sure you can really read that the carrot machine has just picked up his carrot for him in this last shot… may … Continue reading

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Wake Up…

Snoring and rabbits emerging from rabbit holes combined… the timing on the jump and drop is still wrong… in this one he jumps up a little faster but I didn’t alter the drop… both still need altering further… I think … Continue reading

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Snoring…

Testing… well… Zees really…

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Down the rabbit hole animated…

Trying various post production levels… [vimeo vimeo.com/69099024]

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New Bunny Carrot Vending Machine Animated…

Yep its the animated version of that last test that was just a still frame… from this animation…   [vimeo vimeo.com/68680561]

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Carrot Vending Machine Textured… Almost…

Still got the Robot Arm bit to texture yet… I am quite pleased with the carrots though:)

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Carrot Vending Machine Modelled and Rigged…

Here It is… I can’t help feeling that the robot hand needs to be bigger, but if its too big it will limit it’s articulation both inside the vending machine and unfurling out through the sub hatch doors… problems problems…

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Another R Mutt experiment… again…

Yet more animation in the line shader and then turbulent displacement in AE to make the background drawing look animated. I’ve then added a matching displacement on the character to mess with the outer edge of the ink line because … Continue reading

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Carrots in vending machines…

A bit of a so far… Rabbit, carrot, vending machine… unfinished world, temp floor temp lighting… but interesting enough…

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Bart mocaped…

I’m not sure if “mocaped” is a word but… This is from Mondays mocap session, one of the 29 takes that we managed in the morning. Bart was in the suit… still getting drifty feet though… This was a CAT rig … Continue reading

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