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Tag Archives: Steam Punk
Steamed Again with the light in the wrong place…
This is the render from the animation done in the process of making the steam punk chess robot week 6 tutorials.. However I need to render this one again with the light slightly higher as aggressive arm shadows look really … Continue reading
Putting the steam punk chess robot through its paces…
Week 6 of the Steam Punk Chess Robot Project: The robot finally plays chess with himself, stripping the scene back for the animation process, mixing walks, steps, pushes and picking up and putting down, with looking and thinking and some … Continue reading
Posted in 3ds Max, Animation, Animation image, Documentation of activities, Steam Punk, Tutorial
Tagged 3d Animation, 3ds Max, Bad Chess, Key Frame Animation, Steam Punk
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Steam Particles Rendered
This is the render form the week 5 Steam Punk Chess Robot tutorials showing steam and volume light enhancement of the animated scene…
Steam Punk Chess Robot: Steam from Particles…
Tutorials for week 5 of the Steam Punk Chess Robot Project: A basic jump is enhanced by the use of particle systems to mimic steam, a little volume light, a little texturing and a basic lighting set up…
Steam Punk Robot Throw & Catch…
Here is the rendered sequence from this weeks Steam punk Chess Robot tutorial, a little motion blur, a single light just using a shadow map rendered in the default scan line renderer.
Posted in 3ds Max, Animation, Animation image, Documentation of activities
Tagged 3d Animation, 3ds Max, Steam Punk
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Steam Punk Robot Picks up and throws a ball…
Week 4 of the Steam Punk Chess Robot Project: Building on the previous weeks tutorials looking at using The link to constraint [parent constraint] To allow our character to pick things up throw and drop them and then catch them … Continue reading
Steam Punk Chess Robot Standing up and Walking a bit…
This is the scene from the last Steam Punk Chess Robot tutorial that has been “view port grabbed” and then rendered too…
Posted in 3ds Max, Animation, Animation image, Documentation of activities, Steam Punk
Tagged 3d Animation, 3ds Max, Robot, Steam Punk
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Week 2 of the Steam Punk Chess Robot Tutorials…
Week 2 of the Steam Punk Chess Robot Project: Building on the previous weeks tutorials Looking at controlling fingers and limbs with custom attribute driven reactions through the reaction manager
Posted in 3D Modeling, 3ds Max, Animation, Documentation of activities, Steam Punk, Tutorial
Tagged 3ds Max, Chess, Orientation Constraint, Reaction Manager, Robot, Steam Punk
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Some Animation Tutorials…
Week one of the the six week Steam Punk Chess Robot animation project. Here are the supporting tutorials, I know I ramble and mutter, but they seem to work and I have improved the sound quality on the next set … Continue reading
Posted in 3D Modeling, 3ds Max, Animation, Tutorial
Tagged 3ds Max, forward kinematics, Inverse kinematics, Robot, Steam Punk, Tutorial
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Steam Punk Chess Robot Full Render…
Took a while to render… more to do with forced updates turning off my machine than the actual time per frame. But here it is with depth of field, a little ray tracing, some volume light and motion blur oh … Continue reading
Posted in 3D Modeling, 3ds Max, Animation, Animation image, Documentation of activities
Tagged 3d Animation, 3ds Max, Steam Punk
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