Category Archives: 3ds Max

Carrots in vending machines…

A bit of a so far… Rabbit, carrot, vending machine… unfinished world, temp floor temp lighting… but interesting enough…

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Vending Machine…

A Carrot vending machine for the bunny…

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Research Poster…

From last years in school research day, posters can be a handy way of summing up the projects you have been pursuing and where you have got too with them, here is the research poster I produced for the project at the Centre … Continue reading

Posted in 3ds Max, Animation, Cabinet of Curiosities, Cabinet of Curiosities – Centre For Life, Centre for Life, Documentation of activities, Drawing | Leave a comment

Bunny does Babbitt…

Testing skin deformation by loading the Art Babbitt angry walk cycle onto the bunny character… if it can handle being pushed around like this it can handle most things… ish, actually it doesn’t look at arms over head and stuff … Continue reading

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Bunny skin test pre-weighting…

Bones and skin but not yet weighted, I will try to sort that out later today.  

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Reaction, blinking… dropping the ball…

From this weeks session on action and reaction, thinking about blinking… [vimeo vimeo.com/61251093]

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Bunny Wire

Just in case you were wondering here the mesh with one iteration of smoothing on it…

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The bunny got painted…

After a little bit of playing about… I think I’m fairly happy with this now, I was trying to keep some of the character of the original pencil drawings preserved through the texturing process, I’ve been using sampled elements of … Continue reading

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More on the rabbit model…

Still trying for cute on this one… not sure if I’m still on target… Nearly ready to unwrap…

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Rendered physics simuations…

These are just the outcomes from the tutorials rendered out…  

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