Category Archives: 3ds Max

Carrot Vending Machine Textured… Almost…

Still got the Robot Arm bit to texture yet… I am quite pleased with the carrots though:)

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Carrot Vending Machine Modelled and Rigged…

Here It is… I can’t help feeling that the robot hand needs to be bigger, but if its too big it will limit it’s articulation both inside the vending machine and unfurling out through the sub hatch doors… problems problems…

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Carrot vending machine redesign progress…

So far…  

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Bunny test 2

pretty much the same as the last post but with added depth of field and motion blur… I think it looks a lot better…   [vimeo vimeo.com/67906457]

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Bunny moving test…

Another stage in the look development of the bunny piece…   [vimeo vimeo.com/67886288]

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Another R Mutt experiment… again…

Yet more animation in the line shader and then turbulent displacement in AE to make the background drawing look animated. I’ve then added a matching displacement on the character to mess with the outer edge of the ink line because … Continue reading

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Yet another R Mutt / Shaun Belcher experimental render…

A little more complex shader… feeding 2 levels of coloured noise into the smoke that I’m using for the line colour, whilst driving the ink width with noise as well, this removes the need to add the colour in After … Continue reading

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R Mutt Experiment 2…

Well experiment 4 really… but the next one of note, a little blur and a little colour change to try and match the marker pen pigmentation of the drawing behind… there is nowhere near enough waving and floating going on … Continue reading

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3D R Mutt moving…

Just a rig test really and the ink and paint still needs more work but its getting there…

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R Mutt… Ink and paint render test…

Noise map in the ink width… Its going to need a little fussing in after effects, but the rig is essentially in and working, so animation test next, lucky we have a 4 day weekend really…

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