Tag Archives: 3d character design

Eight…

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3d Printing…

Whilst waiting for the time to rig him I let the printer do a bit of work and… printed him…

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We Have blinks…

Well blend shape targets… the mouth will be painted on hence no topology beneath the nose…

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Model from earlier Drawing…

I think it was a meeting drawing it certainly was a Thursday… Now in screamingly cool 3d…

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Maya Blend Shape Tutorial

Here is the sixth in this phase of character modelling tutorials, blend shapes, removing the head making the shapes and reattaching the head ready for rigging. [vimeo vimeo.com/112503816]

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The bunny got painted…

After a little bit of playing about… I think I’m fairly happy with this now, I was trying to keep some of the character of the original pencil drawings preserved through the texturing process, I’ve been using sampled elements of … Continue reading

Posted in 3D Modeling, 3ds Max, Character Design, Documentation of activities, Drawing, Work in progress | Tagged , , , , , | Leave a comment