Category Archives: 3D Modeling

Bunny moving test…

Another stage in the look development of the bunny piece…   [vimeo vimeo.com/67886288]

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Another R Mutt experiment… again…

Yet more animation in the line shader and then turbulent displacement in AE to make the background drawing look animated. I’ve then added a matching displacement on the character to mess with the outer edge of the ink line because … Continue reading

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3D R Mutt moving…

Just a rig test really and the ink and paint still needs more work but its getting there…

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R Mutt… Ink and paint render test…

Noise map in the ink width… Its going to need a little fussing in after effects, but the rig is essentially in and working, so animation test next, lucky we have a 4 day weekend really…

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Carrots in vending machines…

A bit of a so far… Rabbit, carrot, vending machine… unfinished world, temp floor temp lighting… but interesting enough…

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Bunny Wire

Just in case you were wondering here the mesh with one iteration of smoothing on it…

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The bunny got painted…

After a little bit of playing about… I think I’m fairly happy with this now, I was trying to keep some of the character of the original pencil drawings preserved through the texturing process, I’ve been using sampled elements of … Continue reading

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More on the rabbit model…

Still trying for cute on this one… not sure if I’m still on target… Nearly ready to unwrap…

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CAT Rig Catch

Part of a set of tutorials to help answer a brief that is situated around the idea of rebooting an old children’s TV programme in the style of a more contemporaneous one… [vimeo vimeo.com/58352740]

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Rigging With CAT in Max…

CAT is the Character Animation Toolset a rather usefull auto rigger that now comes as a standard tool within 3Ds Max… More bits that are part of a set of tutorials to help answer a brief that is situated around the … Continue reading

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