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Category Archives: 3D Modeling
Bunny moving test…
Another stage in the look development of the bunny piece… [vimeo vimeo.com/67886288]
Another R Mutt experiment… again…
Yet more animation in the line shader and then turbulent displacement in AE to make the background drawing look animated. I’ve then added a matching displacement on the character to mess with the outer edge of the ink line because … Continue reading
Posted in 3D Modeling, 3ds Max, Animation, Animation image, Moogee, Shaun Belcher, Work in progress
Tagged 3ds Max, after effects, Ink and Paint, Moogee, R Mutt, Shaun Belcher
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3D R Mutt moving…
Just a rig test really and the ink and paint still needs more work but its getting there…
R Mutt… Ink and paint render test…
Noise map in the ink width… Its going to need a little fussing in after effects, but the rig is essentially in and working, so animation test next, lucky we have a 4 day weekend really…
Carrots in vending machines…
A bit of a so far… Rabbit, carrot, vending machine… unfinished world, temp floor temp lighting… but interesting enough…
Posted in 3D Modeling, 3ds Max, Animation image, Work in progress
Tagged 3d Animation, 3ds Max, bunny, Character Design
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Bunny Wire
Just in case you were wondering here the mesh with one iteration of smoothing on it…
Posted in 3D Modeling, 3ds Max, Work in progress
Tagged 3ds Max, bunny, Drawing, wireframe
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The bunny got painted…
After a little bit of playing about… I think I’m fairly happy with this now, I was trying to keep some of the character of the original pencil drawings preserved through the texturing process, I’ve been using sampled elements of … Continue reading
Posted in 3D Modeling, 3ds Max, Character Design, Documentation of activities, Drawing, Work in progress
Tagged 3d character design, 3ds Max, bunny, Drawing, mudbox, texturing
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More on the rabbit model…
Still trying for cute on this one… not sure if I’m still on target… Nearly ready to unwrap…
CAT Rig Catch
Part of a set of tutorials to help answer a brief that is situated around the idea of rebooting an old children’s TV programme in the style of a more contemporaneous one… [vimeo vimeo.com/58352740]
Posted in 3D Modeling, 3ds Max, Animation, Character Design, Tutorial
Tagged 3d Animation, 3d modelling, 3ds Max, CAT Rig, character animation, Character Design, Rigging
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Rigging With CAT in Max…
CAT is the Character Animation Toolset a rather usefull auto rigger that now comes as a standard tool within 3Ds Max… More bits that are part of a set of tutorials to help answer a brief that is situated around the … Continue reading
Posted in 3D Modeling, 3ds Max, Animation, Tutorial
Tagged 3d Animation, 3d modelling, 3ds Max, CAT Rig, character animation, Character Design, Rigging
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