Category Archives: 3D Modeling

Harv Rigged and Blinking…

Kind of first look, blend shaped, rigged and weighted and blinking in that three point lighting system…

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Harv With Blends done…

Just what it sez on the tin a picture of the Harv character with his face pulled around a bit with blend shapes… Rigging next…

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This years Teaching Character… Harv…

First sketch: Second sketch: After remembering what Baris said about over sized heads… Construction Drawings: Harv in Maya: Harv without green lines: Harv lit, with temporary eyes  

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Down the Rabbit hole…

B. Babbit Esq. Emerges from his hole in search of a snack… They say write about what you know and i feel rather informed about snacking… And with a little post…   or even…  

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Carrots… another view…

Didn’t notice until this morning [rendered last night] that I had managed to auto key the fall-off map in the bunny’s texture map… Doh… need to concentrate more… other than that the scene seem to work quite well even in … Continue reading

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New Bunny Carrot Vending Machine…

Here are the elements put together… not sure about the glass panel in the front of the vending machine… maybe a little more ground cover is in order too…

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Carrot Vending Machine Textured… Almost…

Still got the Robot Arm bit to texture yet… I am quite pleased with the carrots though:)

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Carrot Vending Machine Modelled and Rigged…

Here It is… I can’t help feeling that the robot hand needs to be bigger, but if its too big it will limit it’s articulation both inside the vending machine and unfurling out through the sub hatch doors… problems problems…

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Carrot vending machine redesign progress…

So far…  

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Bunny test 2

pretty much the same as the last post but with added depth of field and motion blur… I think it looks a lot better…   [vimeo vimeo.com/67906457]

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