Tag Archives: 3ds Max

Bunny skin test pre-weighting…

Bones and skin but not yet weighted, I will try to sort that out later today.  

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Bunny Wire

Just in case you were wondering here the mesh with one iteration of smoothing on it…

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The bunny got painted…

After a little bit of playing about… I think I’m fairly happy with this now, I was trying to keep some of the character of the original pencil drawings preserved through the texturing process, I’ve been using sampled elements of … Continue reading

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More on the rabbit model…

Still trying for cute on this one… not sure if I’m still on target… Nearly ready to unwrap…

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Rendered physics simuations…

These are just the outcomes from the tutorials rendered out…  

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A Couple of MassFX tutorials…

Here are a couple of tutorials covering the MassFX physics engine in 3ds max from basic collisions through Mcloth to using proxy objects to allow characters to interact with simulations.  

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Catch again…

This is the short piece of animation I worked up in a seminar this afternoon demonstrating the IK/FK features and link constraint in the arms of the CAT rig [its the seminar that went with the tutorial i posted earlier … Continue reading

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Jump and Catch…

This is the rendered animation from the last two tutorials so you can see what those pieces really look like… [vimeo vimeo.com/58352983]  

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CAT Rig Catch

Part of a set of tutorials to help answer a brief that is situated around the idea of rebooting an old children’s TV programme in the style of a more contemporaneous one… [vimeo vimeo.com/58352740]

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CAT Rig Jumping

Part of a set of tutorials to help answer a brief that is situated around the idea of rebooting an old children’s TV programme in the style of a more contemporaneous one… [vimeo vimeo.com/58352460]

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