Tag Archives: 3d Animation

Steam Punk Chess Robot: Steam from Particles…

Tutorials for week 5 of the Steam Punk Chess Robot Project: A basic jump is enhanced by the use of particle systems to mimic steam, a little volume light, a little texturing and a basic lighting set up…  

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Another pass at that character design from a couple of posts ago…

Concerns were raised [good way to start] about the previous designs ability to grab stuff above his head and so limiting his ability to be animated… so second pass… see what you think…

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Steam Punk Robot Throw & Catch…

Here is the rendered sequence from this weeks Steam punk Chess Robot tutorial, a little motion blur, a single light just using a shadow map rendered in the default scan line renderer.

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Steam Punk Robot Picks up and throws a ball…

Week 4 of the Steam Punk Chess Robot Project: Building on the previous weeks tutorials looking at using The link to constraint [parent constraint] To allow our character to pick things up throw and drop them and then catch them … Continue reading

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Steam Punk Chess Robot Standing up and Walking a bit…

This is the scene from the last Steam Punk Chess Robot tutorial that has been “view port grabbed” and then rendered too…        

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Steam Punk Chess Robot Full Render…

Took a while to render… more to do with forced updates turning off my machine than the actual time per frame. But here it is with depth of field, a little ray tracing, some volume light and motion blur oh … Continue reading

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Steam Punk Chess Robot viewport grab…

Whilst waiting for the full version of this to render… [DOF always slows things down] here is a quick view port grab of that is a bit like what it it will look like… [vimeo vimeo.com/49900023]

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