Category Archives: Work in progress

Lip sync stage 2…

You’ve seen the sketches and you’ve seen the model… now here is the animation…   [vimeo vimeo.com/53854131]

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Stage one…

Make in 3d and rig…

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Considering Lesson 1 of the next project I have to teach…

I want to do a session that introduces the possibilities of morph targets or blend shapes if you are in Maya, so I was thinking of a little talking head exercise… Sketch number one…

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Beastie with antlers printed…

Here is a 3D print of the long necked beastie with mondrian inspired antlers… [pre antlers…]

Posted in 3D Modeling, 3D Printing, 3ds Max, Character Design, Work in progress | 3 Comments

Modelling that thing that I drew earlier…

This is what Sundays are for:)

Posted in 3D Modeling, 3ds Max, Character Design, Documentation of activities, Work in progress | 8 Comments

Beastie with Mondian inspired Antlers…

Its those paintings of trees… they give you really cool lines…

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Steamed Again with the light in the wrong place…

This is the render from the animation done in the process of making the steam punk chess robot week 6 tutorials.. However I need to render this one again with the light slightly higher as aggressive arm shadows look really … Continue reading

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3D Printing…

Playing with our new UP!3d Printer… The pictures are of my desk but alas that’s not where the printer is…  

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Another pass at that character design from a couple of posts ago…

Concerns were raised [good way to start] about the previous designs ability to grab stuff above his head and so limiting his ability to be animated… so second pass… see what you think…

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Character designs for possible animation project

Something Baris [my animation co-conspirator] and I were discussing…

Posted in Character Design, Concept art, Documentation of activities, Drawing, Work in progress | 1 Comment