Category Archives: Maya

Maya NParticles…

It was a quick test but I just liked the colour ramp… [vimeo vimeo.com/83038297]  

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Harv walks… again…

This is the one I made in Tuesdays seminar…

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Harv and a Walk Cycle…

Yet another episode in the process of preparing a simple character for animation using Autodesk’s Maya, this week we look at a simple walk cycle and how to get Harv moving… [vimeo vimeo.com/80882237]  

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Slightly different walk thingy…

Harv walking again… changed the elbows… and now only half as many frames, I’m guessing this is playing back at about 12 fps, I set the frame rate in Photoshop at no delay so this seems to be as fast … Continue reading

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Maya, Harv, Lights & The Hypershade…

Yet another episode in the process of preparing a simple character for animation using Autodesk’s Maya, this week we look at a little lighting and the Hypershade [vimeo vimeo.com/79214335]

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SolidShader with a ramp colour…

just though this looked nice…

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Maya 10: Harv and the Parent Constraint…

Yet another episode in the process of preparing a simple character for animation using Autodesk’s Maya, this week we look at the parent constraint and how that lets out character pick up and put down objects… [vimeo vimeo.com/78629259]  

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Maya 09 Harv and Anzovins Setup Machine….

Another episode in the process of preparing a simple character for animation using Autodesk’s Maya, this tutorial uses Anzovin studios Set Up Machine 2 auto rigging plugin for the fast preparation of a character rig and just a few quick … Continue reading

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Harv moves… a bit… again…

Just a little Gif…

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Harv gets rigged…

Nope not some evil euphemism just joints and controllers thanks to Anzovins set up machine… my favourite flavour of auto rigger…

Posted in 3d Animation, Animation, Character Design, Documentation of activities, Maya, Work in progress | 2 Comments