Harv gets rigged…

Nope not some evil euphemism just joints and controllers thanks to Anzovins set up machine… my favourite flavour of auto rigger…


About recursiveworlds

Sculptor and animator...
This entry was posted in 3d Animation, Animation, Character Design, Documentation of activities, Maya, Work in progress. Bookmark the permalink.

2 Responses to Harv gets rigged…

  1. Hi Andy,

    Hope you are well. I have come to your site seeking your guidance once again. Thank you for getting me through Uni, really could not have done it without you!

    I have recently got a job as an animator, I am rigging a character using Anzovin. Each time I try to open the saved rigged files, Maya crashes. I was wondering if you have experienced the same thing when using Maya 2014, not 2013.

    Any idea why this is happening? I have over 10 characters to do and rigging them would take forever without Anzovin.

    Look forward to hearing from you,

    Kind regards,


    • Hi Charlotte
      Nice to hear from you… Congratulations on the Job. I must admit I have not encountered the problem you are describing on either 2013 or 2014… I would make sure you have deleted your modelling history up to when you added your blend shapes before rigging, I know that sounds a bit obvious but I sometimes forget and you generate loads of modelling nodes which foul up the scene even before you generate your rigging nodes… Check your “hypergraph connections” before you add your blend shapes just to make sure your model is clean. That’s all I can think of with out more information.
      Good Luck
      Andy 🙂

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