Category Archives: Maya

Some Maya 2018 Stuff…

Here are the character development tutorials that we made this term at the Uni… Its this rather basic Ninja guy that seemed a nice way of getting some principles across…

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This weeks seminar scene…

just what is the Dino’s intention towards those eggs?

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More of Dogs and lighthouses…

Just a couple of drawings from this summers work on that lighthouse project…  

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The boat light on the light house…

Not got around to building the lamp room at the top of the lighthouse so this will have to do for now…

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Got the Lamp Shining…

So… Single oar, with the old dog standing in the boat, lamp lighting the way ahead… ish…

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Or maybe in a boat…

Pulling in some more old assets and re-shading in Arnold… Based on this old Drawing

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World going in…

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Old Dogs in Arnold…

Something I’m hoping to get back to working on over the summer…

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Simple Ninja Rig For Maya…

As simple as you can get, stick figure Ninja another attempt at a teaching rig…

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Maya, Arnold, Opacity…

In Arnold, for Maya, the alpha channel of image files seems to go unnoticed, and you need to put a mask into the opacity bit of the refraction section of the shader aiStandard that is… Make sure you tell the Arnold node … Continue reading

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