Category Archives: Maya

Maya, Arnold, Opacity…

In Arnold, for Maya, the alpha channel of image files seems to go unnoticed, and you need to put a mask into the opacity bit of the refraction section of the shader aiStandard that is… Make sure you tell the Arnold node … Continue reading

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Some more Maya Tutorials…

A new set of character development tutorials. A nonhuman non-symmetrical character gets modeled then later rigged.

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A little movement…

It’s Just Eight again…

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A Little More Eight…

Maya, Rendered with Arnold… Just a little idea bringing a little character to the Number Eight [8]

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Coming to a video tutorial near you soon… 8…

Or is that Eight…

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Finished Playing with Harvey’s Rig

Maya plus time…

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Some More Maya Character Tutorials…

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