Monthly Archives: June 2013

New Bunny Carrot Vending Machine…

Here are the elements put together… not sure about the glass panel in the front of the vending machine… maybe a little more ground cover is in order too…

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Planning Meeting Drawings…

As always I’m most productive drawing wise in day long meetings… here are today’s offerings… All drawn on my Nexus 7 with Autodesk sketchbook Pro…

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Carrot Vending Machine Textured… Almost…

Still got the Robot Arm bit to texture yet… I am quite pleased with the carrots though:)

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Carrot Vending Machine Modelled and Rigged…

Here It is… I can’t help feeling that the robot hand needs to be bigger, but if its too big it will limit it’s articulation both inside the vending machine and unfurling out through the sub hatch doors… problems problems…

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Carrot vending machine redesign progress…

So far…  

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The Best Carrot Vending Machine Redesign Ever…

Here It is complete with mechanical arms, submarine hatches, plant pots and claw and ball feet… Oh and Carrots…

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Why the long face?…

Monday morning doodle…

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Bunny test 2

pretty much the same as the last post but with added depth of field and motion blur… I think it looks a lot better…   [vimeo vimeo.com/67906457]

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Bunny moving test…

Another stage in the look development of the bunny piece…   [vimeo vimeo.com/67886288]

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Another R Mutt experiment… again…

Yet more animation in the line shader and then turbulent displacement in AE to make the background drawing look animated. I’ve then added a matching displacement on the character to mess with the outer edge of the ink line because … Continue reading

Posted in 3D Modeling, 3ds Max, Animation, Animation image, Moogee, Shaun Belcher, Work in progress | Tagged , , , , , | Leave a comment