Monthly Archives: June 2013

Bunny walk part done…

Here it is… [vimeo vimeo.com/68844638]

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Carrots… another view…

Didn’t notice until this morning [rendered last night] that I had managed to auto key the fall-off map in the bunny’s texture map… Doh… need to concentrate more… other than that the scene seem to work quite well even in … Continue reading

Posted in 3D Modeling, 3ds Max, Animation, Animation image, Documentation of activities, Work in progress | 1 Comment

New Bunny Carrot Vending Machine Animated…

Yep its the animated version of that last test that was just a still frame… from this animation…   [vimeo vimeo.com/68680561]

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New Bunny Carrot Vending Machine…

Here are the elements put together… not sure about the glass panel in the front of the vending machine… maybe a little more ground cover is in order too…

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Planning Meeting Drawings…

As always I’m most productive drawing wise in day long meetings… here are today’s offerings… All drawn on my Nexus 7 with Autodesk sketchbook Pro…

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Carrot Vending Machine Textured… Almost…

Still got the Robot Arm bit to texture yet… I am quite pleased with the carrots though:)

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Carrot Vending Machine Modelled and Rigged…

Here It is… I can’t help feeling that the robot hand needs to be bigger, but if its too big it will limit it’s articulation both inside the vending machine and unfurling out through the sub hatch doors… problems problems…

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