Carrots… another view…

Didn’t notice until this morning [rendered last night] that I had managed to auto key the fall-off map in the bunny’s texture map… Doh… need to concentrate more… other than that the scene seem to work quite well even in close up… nice… now to go un-key that darned shader…






About recursiveworlds

Sculptor and animator...
This entry was posted in 3D Modeling, 3ds Max, Animation, Animation image, Documentation of activities, Work in progress. Bookmark the permalink.

1 Response to Carrots… another view…

  1. Wow! I am really diggin the look of this bunny character. I look forward to seeing more of the story~

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