Monthly Archives: November 2012

My Last word on The Steam Punk Chess Robot…

The Final re-render of the animation that I did in making the tutorials for this project, I raised the central Omni light a little to fix those pesky shadows and extended its far attenuation field so that its dimming light just … Continue reading

Posted in 3ds Max, Animation, Documentation of activities, Steam Punk | Leave a comment

Beastie with antlers printed…

Here is a 3D print of the long necked beastie with mondrian inspired antlers… [pre antlers…]

Posted in 3D Modeling, 3D Printing, 3ds Max, Character Design, Work in progress | 3 Comments

Beasty with Mondrian Antlers Modelled…

Another Layer of tweaking and we have this… which is ready for paint I think…  

Posted in 3D Modeling, 3ds Max, Character Design, Documentation of activities | 2 Comments

Modelling that thing that I drew earlier…

This is what Sundays are for:)

Posted in 3D Modeling, 3ds Max, Character Design, Documentation of activities, Work in progress | 8 Comments

Another Beastie…

Ah hah… Bigger shoulders…

Posted in Character Design, Documentation of activities, Drawing, Mark making | Leave a comment

Beastie with Mondian inspired Antlers…

Its those paintings of trees… they give you really cool lines…

Posted in Character Design, Concept art, Drawing, Work in progress | Tagged , , | Leave a comment

Faces…

Quickly looking at the way Doug Tennapel constructs faces, just a 2 minute sketch, the savage cheekbones really attracted me, that and the awesome brush work… nice. These faces are based on ones from “Cardboard” Published by Scholastic Graphix.

Posted in Character Design, Concept art, Documentation of activities, Drawing | Leave a comment