Monthly Archives: November 2012

Modelling that thing that I drew earlier…

This is what Sundays are for:)

Posted in 3D Modeling, 3ds Max, Character Design, Documentation of activities, Work in progress | 8 Comments

Another Beastie…

Ah hah… Bigger shoulders…

Posted in Character Design, Documentation of activities, Drawing, Mark making | Leave a comment

Beastie with Mondian inspired Antlers…

Its those paintings of trees… they give you really cool lines…

Posted in Character Design, Concept art, Drawing, Work in progress | Tagged , , | Leave a comment

Faces…

Quickly looking at the way Doug Tennapel constructs faces, just a 2 minute sketch, the savage cheekbones really attracted me, that and the awesome brush work… nice. These faces are based on ones from “Cardboard” Published by Scholastic Graphix.

Posted in Character Design, Concept art, Documentation of activities, Drawing | Leave a comment

Steamed Again with the light in the wrong place…

This is the render from the animation done in the process of making the steam punk chess robot week 6 tutorials.. However I need to render this one again with the light slightly higher as aggressive arm shadows look really … Continue reading

Posted in 3ds Max, Animation, Animation image, Documentation of activities, Steam Punk, Work in progress | Tagged , , , , | Leave a comment

Putting the steam punk chess robot through its paces…

Week 6 of the Steam Punk Chess Robot Project: The robot finally plays chess with himself, stripping the scene back for the animation process, mixing walks, steps, pushes and picking up and putting down, with looking and thinking and some … Continue reading

Posted in 3ds Max, Animation, Animation image, Documentation of activities, Steam Punk, Tutorial | Tagged , , , , | 2 Comments