Monthly Archives: October 2012

Steam Punk Robot Picks up and throws a ball…

Week 4 of the Steam Punk Chess Robot Project: Building on the previous weeks tutorials looking at using The link to constraint [parent constraint] To allow our character to pick things up throw and drop them and then catch them … Continue reading

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Or maybe Rabbits Just Worry About Carrots During the Day…

Its hard to tell really…

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Do Sleeping Rabbits Dream of Carrots?…

Not sure myself…

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Steam Punk Chess Robot week 3 tutorials…

Finishing off the core of the model, linking up the rig, using out of range [pre and post infinity curves/keys] to make  the Bot chug along… and  a little key frame animation…

Posted in 3D Modeling, 3ds Max, Animation, Documentation of activities, Steam Punk, Tutorial | 1 Comment

Steam Punk Chess Robot Standing up and Walking a bit…

This is the scene from the last Steam Punk Chess Robot tutorial that has been “view port grabbed” and then rendered too…        

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Character designs for possible animation project

Something Baris [my animation co-conspirator] and I were discussing…

Posted in Character Design, Concept art, Documentation of activities, Drawing, Work in progress | 1 Comment

Week 2 of the Steam Punk Chess Robot Tutorials…

Week 2 of the Steam Punk Chess Robot Project: Building on the previous weeks tutorials Looking at controlling fingers and limbs with custom attribute driven reactions through the reaction manager

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