Category Archives: Animation

Steam Punk Chess Robot Student Work…

These guys did really well with this project, so I thought it was worth sharing. This is their first ever animation project with a character in it and only their second ever project using 3d software, Oliver deserves special mention as he … Continue reading

Posted in 3D Modeling, 3ds Max, Animation, Steam Punk | 4 Comments

Lip Sync… the tutorials…

These are a blend of what to do and how to do some basic lip syncing using morph targets in 3ds Max…

Posted in 3ds Max, Animation, Tutorial, Work in progress | Tagged , , | 1 Comment

Lip sync stage 2…

You’ve seen the sketches and you’ve seen the model… now here is the animation…   [vimeo vimeo.com/53854131]

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My Last word on The Steam Punk Chess Robot…

The Final re-render of the animation that I did in making the tutorials for this project, I raised the central Omni light a little to fix those pesky shadows and extended its far attenuation field so that its dimming light just … Continue reading

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Steamed Again with the light in the wrong place…

This is the render from the animation done in the process of making the steam punk chess robot week 6 tutorials.. However I need to render this one again with the light slightly higher as aggressive arm shadows look really … Continue reading

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Putting the steam punk chess robot through its paces…

Week 6 of the Steam Punk Chess Robot Project: The robot finally plays chess with himself, stripping the scene back for the animation process, mixing walks, steps, pushes and picking up and putting down, with looking and thinking and some … Continue reading

Posted in 3ds Max, Animation, Animation image, Documentation of activities, Steam Punk, Tutorial | Tagged , , , , | 2 Comments

Steam Particles Rendered

This is the render form the week 5 Steam Punk Chess Robot tutorials showing steam and volume light enhancement of the animated scene…  

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Steam Punk Chess Robot: Steam from Particles…

Tutorials for week 5 of the Steam Punk Chess Robot Project: A basic jump is enhanced by the use of particle systems to mimic steam, a little volume light, a little texturing and a basic lighting set up…  

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Steam Punk Robot Throw & Catch…

Here is the rendered sequence from this weeks Steam punk Chess Robot tutorial, a little motion blur, a single light just using a shadow map rendered in the default scan line renderer.

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Steam Punk Robot Picks up and throws a ball…

Week 4 of the Steam Punk Chess Robot Project: Building on the previous weeks tutorials looking at using The link to constraint [parent constraint] To allow our character to pick things up throw and drop them and then catch them … Continue reading

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