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Category Archives: 3ds Max
In the style of… Modelling the Tee Shirt and boots…
Tutorials covering simple ways of adding details for clothing and other character details.
Posted in 3D Modeling, 3ds Max, Character Design, Tutorial, Work in progress
Tagged 3d modelling, 3ds Max, Character Design, character modelling, Tutorial
1 Comment
Snowflakes…
I was going for a christmassy Snow blizzard of flakes blowing towards the camera… unfortunately all I got was a hail of ninja throwing stars…ish, just shows you how wrong you can get it:)… Merry Christmas…
Steam Punk Chess Robot Student Work…
These guys did really well with this project, so I thought it was worth sharing. This is their first ever animation project with a character in it and only their second ever project using 3d software, Oliver deserves special mention as he … Continue reading
Posted in 3D Modeling, 3ds Max, Animation, Steam Punk
4 Comments
Modelling the Head… In the style of part 2…
A new set of tutorials to help answer a brief that is situated around the idea of rebooting an old children’s TV programme in the style of a more contemporaneous one… This is the second set covering modelling a head… … Continue reading
In the style of… Character Modelling…
A new set of tutorials to help answer a brief that is situated around the idea of rebooting an old children’s TV programme in the style of a more contemporaneous one… The first 2 sets of tutorials cover basic character … Continue reading
Lip Sync… the tutorials…
These are a blend of what to do and how to do some basic lip syncing using morph targets in 3ds Max…
Posted in 3ds Max, Animation, Tutorial, Work in progress
Tagged 3d Animation, 3ds Max, lip sync
1 Comment
Lip sync stage 2…
You’ve seen the sketches and you’ve seen the model… now here is the animation… [vimeo vimeo.com/53854131]
Stage one…
Make in 3d and rig…
My Last word on The Steam Punk Chess Robot…
The Final re-render of the animation that I did in making the tutorials for this project, I raised the central Omni light a little to fix those pesky shadows and extended its far attenuation field so that its dimming light just … Continue reading
Posted in 3ds Max, Animation, Documentation of activities, Steam Punk
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Beastie with antlers printed…
Here is a 3D print of the long necked beastie with mondrian inspired antlers… [pre antlers…]
Posted in 3D Modeling, 3D Printing, 3ds Max, Character Design, Work in progress
3 Comments