Category Archives: 3ds Max

A Couple of MassFX tutorials…

Here are a couple of tutorials covering the MassFX physics engine in 3ds max from basic collisions through Mcloth to using proxy objects to allow characters to interact with simulations.  

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Art Babbitt’s Angry Walk Again…

This is the version Rendered out after making the tutorial… Still twitchy, I just think its takes more than 50 minutes to sort one of these walk cycles out… well it takes me more than 50 minutes anyway… but again … Continue reading

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Art Babbitt’s Angry Walk Cycle Tutorial…

A Tutorial applying Art Babbitt’s angry walk cycle as de-constructed by Richard Williams to a standard 3d character rig, Testing to what extent that you can apply a playfully extreme 2d walk cycle to a 3d animated character. [vimeo vimeo.com/58873200]   … Continue reading

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Art Babbitt’s Angry walk cycle…

My first attempt at Art Babbit’s infamous angry walk cycle as deconstructed by Richard Williams, including backward facing feet broken elbows and knees, sometimes you just need to try to find out whether or not whats possible to achieve in … Continue reading

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Catch again…

This is the short piece of animation I worked up in a seminar this afternoon demonstrating the IK/FK features and link constraint in the arms of the CAT rig [its the seminar that went with the tutorial i posted earlier … Continue reading

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Jump and Catch…

This is the rendered animation from the last two tutorials so you can see what those pieces really look like… [vimeo vimeo.com/58352983]  

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CAT Rig Catch

Part of a set of tutorials to help answer a brief that is situated around the idea of rebooting an old children’s TV programme in the style of a more contemporaneous one… [vimeo vimeo.com/58352740]

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CAT Rig Jumping

Part of a set of tutorials to help answer a brief that is situated around the idea of rebooting an old children’s TV programme in the style of a more contemporaneous one… [vimeo vimeo.com/58352460]

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Rigging With CAT in Max…

CAT is the Character Animation Toolset a rather usefull auto rigger that now comes as a standard tool within 3Ds Max… More bits that are part of a set of tutorials to help answer a brief that is situated around the … Continue reading

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UV Mapping coordinates and unwrapping tutorials…

Part of a set of tutorials to help answer a brief that is situated around the idea of rebooting an old children’s TV programme in the style of a more contemporaneous one… uv unwrapping part 1 uv unwrapping part 2 … Continue reading

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