Yet another R Mutt / Shaun Belcher experimental render…

A little more complex shader… feeding 2 levels of coloured noise into the smoke that I’m using for the line colour, whilst driving the ink width with noise as well, this removes the need to add the colour in After Effects, motion blur replaces some of the gaussian blur in After Effects too…


About recursiveworlds

Sculptor and animator...
This entry was posted in 3ds Max, Animation, Documentation of activities, Moogee, Shaun Belcher, Work in progress. Bookmark the permalink.

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