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Category Archives: 3ds Max
The latest version of the opening bit of the carrot machine animation…
Changed the first shot thinking about what Ed Hooks says about action in pursuit of an objective overcoming an obstacle, a little more more lighting alteration too… [vimeo vimeo.com/70613353]
Meeting Drawings again…
Yep… its that time again during a long… long… long meeting my trusty tablet comes into play again
Posted in 3ds Max, Character Design, Drawing
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Actually… The Carrot Machine…
The first two shots spliced together… the rhythm of the first shot has changed with more anticipation built in; firstly a pause after the Zees and then after thinking of the carrot but before remembering that he had just seen … Continue reading
The Carrot Machine
Shot 2… [vimeo vimeo.com/70022079]
Jump Walk
Just a little more… The up snap on the head and hand after the jump is too fast… and I think the hand on the glass should slide down as he peers in looking at the carrots… [vimeo vimeo.com/69737406]
Work flow looks a little like this at the moment…
Posted in 3ds Max, Documentation of activities
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So scene 1 will be something like this…
Still some pacing issues but the looks nice… I think he should remember seeing the carrots in the corner of his eye before looking up again, you know eyes-head-hand in that order… [vimeo vimeo.com/69608881]
Relighting the bunny…
The post production really showed up the over close light near the rabbits head so I’ve moved it away a little and then extended it’s drop off field so it still casts illumination just over him but reduces the hot … Continue reading
Breakfast…
Sort of the opening scene… but there is a glitch on one of the ears and the pacing is not quite right… [vimeo vimeo.com/69532399]
A little more…
But just a playblast this time… I think its the ears that take the most time… [vimeo vimeo.com/69251903]