Author Archives: recursiveworlds

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About recursiveworlds

Sculptor and animator...

Beastie with Mondian inspired Antlers…

Its those paintings of trees… they give you really cool lines…

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Faces…

Quickly looking at the way Doug Tennapel constructs faces, just a 2 minute sketch, the savage cheekbones really attracted me, that and the awesome brush work… nice. These faces are based on ones from “Cardboard” Published by Scholastic Graphix.

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Steamed Again with the light in the wrong place…

This is the render from the animation done in the process of making the steam punk chess robot week 6 tutorials.. However I need to render this one again with the light slightly higher as aggressive arm shadows look really … Continue reading

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Putting the steam punk chess robot through its paces…

Week 6 of the Steam Punk Chess Robot Project: The robot finally plays chess with himself, stripping the scene back for the animation process, mixing walks, steps, pushes and picking up and putting down, with looking and thinking and some … Continue reading

Posted in 3ds Max, Animation, Animation image, Documentation of activities, Steam Punk, Tutorial | Tagged , , , , | 2 Comments

3D Printing…

Playing with our new UP!3d Printer… The pictures are of my desk but alas that’s not where the printer is…  

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Steam Particles Rendered

This is the render form the week 5 Steam Punk Chess Robot tutorials showing steam and volume light enhancement of the animated scene…  

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Steam Punk Chess Robot: Steam from Particles…

Tutorials for week 5 of the Steam Punk Chess Robot Project: A basic jump is enhanced by the use of particle systems to mimic steam, a little volume light, a little texturing and a basic lighting set up…  

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Todays Meeting Drawing…

Productive meeting today, I kept everything on a single page for ease of scanning… One thing I have noticed, if your meeting overruns you get a slightly excessive use of cross hatching as you just keep adding marks… until the meeting ends…

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Another Bunny…

Not hitting the cute button yet again…

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Another pass at that character design from a couple of posts ago…

Concerns were raised [good way to start] about the previous designs ability to grab stuff above his head and so limiting his ability to be animated… so second pass… see what you think…

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