Author Archives: recursiveworlds

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About recursiveworlds

Sculptor and animator...

The Best Carrot Vending Machine Redesign Ever…

Here It is complete with mechanical arms, submarine hatches, plant pots and claw and ball feet… Oh and Carrots…

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Why the long face?…

Monday morning doodle…

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Bunny test 2

pretty much the same as the last post but with added depth of field and motion blur… I think it looks a lot better…   [vimeo vimeo.com/67906457]

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Bunny moving test…

Another stage in the look development of the bunny piece…   [vimeo vimeo.com/67886288]

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Another R Mutt experiment… again…

Yet more animation in the line shader and then turbulent displacement in AE to make the background drawing look animated. I’ve then added a matching displacement on the character to mess with the outer edge of the ink line because … Continue reading

Posted in 3D Modeling, 3ds Max, Animation, Animation image, Moogee, Shaun Belcher, Work in progress | Tagged , , , , , | Leave a comment

Teaching character concept drawing…

Thinking about what to put in and what to leave out when designing that first principles teaching character…

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Fountain pen…

Just trying out the new Fountain pen that Danny gave me… turned from box wood and nicely generous with ink…

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Yet another R Mutt / Shaun Belcher experimental render…

A little more complex shader… feeding 2 levels of coloured noise into the smoke that I’m using for the line colour, whilst driving the ink width with noise as well, this removes the need to add the colour in After … Continue reading

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Big Gif

Sorry if its a bit slow to load at 3megs this is a bit large to be webbable but lets just see… R Mutt again not the complete sequence but just a taste as Gif…

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Dino Bunny…

Nexus 7… Sketch book Pro… Dino Bunny… I’m sure I’ve posted something like this before… Looks a bit like a kangaroo too…

Posted in Character Design, Concept art, Drawing, Mark making, Work in progress | Leave a comment