Monthly Archives: June 2013

Carrot vending machine redesign progress…

So far…  

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The Best Carrot Vending Machine Redesign Ever…

Here It is complete with mechanical arms, submarine hatches, plant pots and claw and ball feet… Oh and Carrots…

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Why the long face?…

Monday morning doodle…

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Bunny test 2

pretty much the same as the last post but with added depth of field and motion blur… I think it looks a lot better…   [vimeo vimeo.com/67906457]

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Bunny moving test…

Another stage in the look development of the bunny piece…   [vimeo vimeo.com/67886288]

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Another R Mutt experiment… again…

Yet more animation in the line shader and then turbulent displacement in AE to make the background drawing look animated. I’ve then added a matching displacement on the character to mess with the outer edge of the ink line because … Continue reading

Posted in 3D Modeling, 3ds Max, Animation, Animation image, Moogee, Shaun Belcher, Work in progress | Tagged , , , , , | Leave a comment

Teaching character concept drawing…

Thinking about what to put in and what to leave out when designing that first principles teaching character…

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