Tag Archives: 3d Animation

New Bunny Carrot Vending Machine Animated…

Yep its the animated version of that last test that was just a still frame… from this animation…   [vimeo vimeo.com/68680561]

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Carrot Vending Machine Textured… Almost…

Still got the Robot Arm bit to texture yet… I am quite pleased with the carrots though:)

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Carrots in vending machines…

A bit of a so far… Rabbit, carrot, vending machine… unfinished world, temp floor temp lighting… but interesting enough…

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Bart mocaped…

I’m not sure if “mocaped” is a word but… This is from Mondays mocap session, one of the 29 takes that we managed in the morning. Bart was in the suit… still getting drifty feet though… This was a CAT rig … Continue reading

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Rendered physics simuations…

These are just the outcomes from the tutorials rendered out…  

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A Couple of MassFX tutorials…

Here are a couple of tutorials covering the MassFX physics engine in 3ds max from basic collisions through Mcloth to using proxy objects to allow characters to interact with simulations.  

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Art Babbitt’s Angry Walk Cycle Tutorial…

A Tutorial applying Art Babbitt’s angry walk cycle as de-constructed by Richard Williams to a standard 3d character rig, Testing to what extent that you can apply a playfully extreme 2d walk cycle to a 3d animated character. [vimeo vimeo.com/58873200]   … Continue reading

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Art Babbitt’s Angry walk cycle…

My first attempt at Art Babbit’s infamous angry walk cycle as deconstructed by Richard Williams, including backward facing feet broken elbows and knees, sometimes you just need to try to find out whether or not whats possible to achieve in … Continue reading

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Catch again…

This is the short piece of animation I worked up in a seminar this afternoon demonstrating the IK/FK features and link constraint in the arms of the CAT rig [its the seminar that went with the tutorial i posted earlier … Continue reading

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Jump and Catch…

This is the rendered animation from the last two tutorials so you can see what those pieces really look like… [vimeo vimeo.com/58352983]  

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