These are just the outcomes from the tutorials rendered out…
These are just the outcomes from the tutorials rendered out…
Here are a couple of tutorials covering the MassFX physics engine in 3ds max from basic collisions through Mcloth to using proxy objects to allow characters to interact with simulations.
This is the version Rendered out after making the tutorial… Still twitchy, I just think its takes more than 50 minutes to sort one of these walk cycles out… well it takes me more than 50 minutes anyway… but again loads of fun to try, I’m going to have a go at the Milt Kahl’s Up beat walk cycle next…
A Tutorial applying Art Babbitt’s angry walk cycle as de-constructed by Richard Williams to a standard 3d character rig, Testing to what extent that you can apply a playfully extreme 2d walk cycle to a 3d animated character.
[vimeo vimeo.com/58873200]
My first attempt at Art Babbit’s infamous angry walk cycle as deconstructed by Richard Williams, including backward facing feet broken elbows and knees, sometimes you just need to try to find out whether or not whats possible to achieve in the drawn form is possible in 3d. This attempt is by no means perfect… in fact its all quite twitchy and its arcs really need looking at, I think i can see promise here it just needs more work, possibly much more work but it was loads of fun playing with it.
[vimeo vimeo.com/58779181]This is the short piece of animation I worked up in a seminar this afternoon demonstrating the IK/FK features and link constraint in the arms of the CAT rig [its the seminar that went with the tutorial i posted earlier in the week] I just liked the end pose in this version.
[vimeo vimeo.com/58667501]This is the rendered animation from the last two tutorials so you can see what those pieces really look like…
[vimeo vimeo.com/58352983]
Part of a set of tutorials to help answer a brief that is situated around the idea of rebooting an old children’s TV programme in the style of a more contemporaneous one…
[vimeo vimeo.com/58352740]Part of a set of tutorials to help answer a brief that is situated around the idea of rebooting an old children’s TV programme in the style of a more contemporaneous one…
[vimeo vimeo.com/58352460]CAT is the Character Animation Toolset a rather usefull auto rigger that now comes as a standard tool within 3Ds Max… More bits that are part of a set of tutorials to help answer a brief that is situated around the idea of rebooting an old children’s TV programme in the style of a more contemporaneous one…