Category Archives: Work in progress

Lets start making Harv… 3 new Maya Tutorials…

Yup… starting the new academic year with some Maya tutorials, preparing the work space, evolving a tool-set and starting to model a character… [vimeo vimeo.com/75856607] [vimeo vimeo.com/75856751] [vimeo vimeo.com/75858056]

Posted in 3D Modeling, Character Design, Documentation of activities, Maya, Tutorial, Work in progress | Tagged , , | Leave a comment

Harv Rigged and Blinking…

Kind of first look, blend shaped, rigged and weighted and blinking in that three point lighting system…

Posted in 3D Modeling, Animation, Character Design, Documentation of activities, Maya, Work in progress | 1 Comment

Harv pre rig…

Using the Anzovin set up machine this year, it builds a great expressive rig with stretchy bones and switch-able ik fk… and well… I like it…

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Harv With Blends done…

Just what it sez on the tin a picture of the Harv character with his face pulled around a bit with blend shapes… Rigging next…

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This years Teaching Character… Harv…

First sketch: Second sketch: After remembering what Baris said about over sized heads… Construction Drawings: Harv in Maya: Harv without green lines: Harv lit, with temporary eyes  

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Another 100 Frames…

Yep… just what it says, 100 frames more… “What?… Shrug… Point…” [vimeo vimeo.com/74910936]

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R Mutt Test 18 09 2013…

Back to playing with Shaun Belchers animation for his paper presentation in New York [the deadline approaches]. No After Effects in this one just a raw render straight out of the 3d software. We were trying to build more of … Continue reading

Posted in Animation, Animation image, Documentation of activities, Moogee, Shaun Belcher, Work in progress | 1 Comment

The Carrot Machine Fragment 14-09-2013

Just a little more… don’t tap on the glass please… [vimeo vimeo.com/74513394]  

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The Carrot Machine Fragment 24-08-2013

A new pocket pat… and my first pass at tugging open the draw [needs work and well… more animation too…] [vimeo vimeo.com/73027201]  

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The Carrot Machine Fragment 22-08-2013

Just a little more… the second to last shot has been altered, the rabbit moved further away to show more robot arm/carrot action [thanks for the advice James:)] and the carrot then gets dropped by the arm, I had trouble … Continue reading

Posted in 3ds Max, Animation, Animation image, Documentation of activities, Work in progress | 1 Comment