Human IK test…

Not bad for an afternoons play, a figure [basic I know] modelled in Maya [I think its the first time I have stuck just to Maya for the modelling after 12 years with 3ds Max] also my first play with the human IK rig and my first play with Maya’s interactive skin binding, I’m all in all a little more informed than I was at lunch time:)

[vimeo vimeo.com/44874005]

About recursiveworlds

Sculptor and animator...
This entry was posted in Animation, Documentation of activities, Maya. Bookmark the permalink.

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