Category Archives: Work in progress

Finally battered cooker…

I finally got it sorted with a little taper for added funk value… not sure if taper is a genuinely funky modifier but it adds a Caligarieskness to an object… [from “The Cabinet of Dr. Caligari”]

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Textured cooker

Just to show I have still been working on this… its a bit blurry…

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Another Dandilion Test

Less seeds… slower with less in the scene so it rendered more quickly… still to fast… a little to random… glow was taken off, just 80% self illumination… no depth of field but a little motion blur instead… still need … Continue reading

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Dandilion test again…

Less particles and supposedly slower but those motes are taking some strange paths… I might need to strip this back and do some simple tests just to look at the particle movement because at 6 hours to render its a … Continue reading

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Cooker again…

the world has regained its textures…

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Dandilion seed test

Not cool at all… they look like mosquitoes. 4 minutes 10 seconds per frame and its all a little busy… oh well try again…

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Floating motes again…

Just a further experiment based on the evening in the forest floating particulates idea. Its a low poly dandelion seed with a mental ray glow material. It is low poly enough that I should be able to use with a … Continue reading

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Dog Cat and cooker

Just a quick looksee…

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Modeled but not yet battered cooker…

Still needs a little forest damage but the essence is there…

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Motes floating in the evening air…

Well that is the effect I’m after here, I will have to see how they animate…

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