Category Archives: Animation

Banana slip…

For Mondays lesson, falling over always follows walking. You would have though he would have spotted that banana peel as he walked up… he should have been distracted by something else… maybe next time…

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Just too fast

On having a clever idea, when capturing motion at 100 frames per second it is not I repeat NOT a good idea to export to FBX at 30 frames a second cos you get this… sorry Callum… [vimeo vimeo.com/37024060]

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Chicken Dance…

I’m not sure what it is about mocap suits but the chicken dance [or some related variety] seems to naturally flow as soon as someone wears one… [vimeo vimeo.com/37023654]

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Old Lip sync test…

Just one of those things you do when your teaching… lip syncing with only 5 targets from 2009. Experimenting with what you can achieve with a limited pallet.

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Curator moves on

First pass at a curator model…

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Robot arms from more than one camera angle…

Just that really… This one was rendered using the scan line renderer and took lots less time and from 8 different camera views, it should kinda help tell the story, however Walter Murch said editing is knowing when not to … Continue reading

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Robot arms playing chess… badly

  Chess playing robot arms dispute a move…This is the single camera mentalray rendered version…

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Robot Arm again…

I needed to do a second pass at the animation here… so here it is…:)

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Robot Arm Catch…

For next weeks tutorial…

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Old Game City Work re-rendered…

I found an old piece of animation on an old hard drive a while ago and posted it to vimeo. It was an animation for a gallery installation at the Nottingham Game City festival a few years ago. However I … Continue reading

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