Category Archives: Animation image

Mass FX

Turning to a little physics, this is my first attempt at Mass FX since Rector was taken out of this years Max release, at first glance a lot simpler to use and a lot quicker with high object counts…

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Avoid the banana…

00091 Continue reading

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Banana slip…

For Mondays lesson, falling over always follows walking. You would have though he would have spotted that banana peel as he walked up… he should have been distracted by something else… maybe next time…

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Banana…

The last frame at the end of today…

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The Curators Room…

It has the assistant keeper standing at his desk though… the layout is about finished… and a slightly longer view

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More Arches…

Mainly for the Curators labelling room, just some more arches…

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Bill got rigged…

Skeleton in… even the ears have little ear rigs… I think his boots should have been red though… From Red Boots update… now he needs socks…

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New Walls and Floor…

These are the final versions of the textures for walls and floors to be used pretty much through out the environments [except for exteriors…]

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Tweaked Lighting…

as it says in the title, tweaked lighting and a few shuffled textures and a little remodelling… small changes really…

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Test Render…

Quite like the lighting, but I think I need to burn in the characters a little more…

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