Author Archives: recursiveworlds

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About recursiveworlds

Sculptor and animator...

Another Dandilion Test

Less seeds… slower with less in the scene so it rendered more quickly… still to fast… a little to random… glow was taken off, just 80% self illumination… no depth of field but a little motion blur instead… still need … Continue reading

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Another DogFather Concept drawing…

Yep he’s frowning…

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Second Sub…

This for the Steampunk diver article that Baris and I are working on…

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FrankenBearDog…

Yeah… sort of follow up to Frankenmouse…  

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Frankenmouse…

At least I think its a mouse…

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Dandilion test again…

Less particles and supposedly slower but those motes are taking some strange paths… I might need to strip this back and do some simple tests just to look at the particle movement because at 6 hours to render its a … Continue reading

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Cooker again…

the world has regained its textures…

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Dandilion seed test

Not cool at all… they look like mosquitoes. 4 minutes 10 seconds per frame and its all a little busy… oh well try again…

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Floating motes again…

Just a further experiment based on the evening in the forest floating particulates idea. Its a low poly dandelion seed with a mental ray glow material. It is low poly enough that I should be able to use with a … Continue reading

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Dog Cat and cooker

Just a quick looksee…

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